Nvidia DLSS Frame Generation works surprisingly well with AMD FSR and Intel XeSS

Why it matters: Nvidia declared that DLSS 3 would appear equipped with the capacity to crank out whole frames when it introduced the RTX 4000-series and its new software stack. What it failed to say was that frame generation could be de-coupled from DLSS and even performs with upscalers from the competition.

According to their generate-up, the workforce at Igor’s Lab was fooling all-around with Spider-Guy Remastered when they discovered that the game’s settings gave them some bizarre possibilities: to swap body technology on with out enabling DLSS and to pair body generation with AMD FSR and Intel XeSS.

Igor’s Lab went straight to Nvidia to question if these possibilities had been intended to be there. Nvidia verified that they ended up and stated that body era functioned independently from upscaling, but extra that DLSS 3 experienced been optimized to function with it. Igor’s Lab uncovered an RTX 4090 and started out tests to see what frame technology was capable of with out DLSS 3.

Paired with an Intel i9-12900K and jogging Spider-Person Remastered with the greatest visual quality preset at 4K, the RTX 4090 reached a sensible 125 fps. With either DLSS, FSR, or XeSS enabled with their general performance configurations, the recreation was bottlenecked by the CPU to about 135 fps.

And then, with body era enabled but devoid of any upscaling, the framerate jumped to 168 fps. And it jumped once more to about 220 fps with both of those DLSS and FSR on (yet again, performance configurations). XeSS lagged a bit guiding, only running 204 fps when operating in tandem with body generation.

Igor’s Lab also analyzed the impact of body era with other DLSS, FSR, and XeSS top quality settings and the story stayed the identical. Body era assisted all 3 to get to substantially larger framerates but DLSS and FSR outdid XeSS by a broad margin, like they normally do on non-Intel hardware.

XeSS was also struggling to match the visual excellent of DLSS and FSR. In my impression, the variation in between DLSS and FSR was mostly a subject of flavor. I most well-liked the a little sharper glimpse of FSR but DLSS seemed to have fewer artifacts. XeSS was blurrier and had some problems handling antialiasing.

Igor’s Lab has some great instruments to aid you inspect the variance involving frames generated with each and every of the a few upscalers. But, when all over again, the tale listed here is really common: all a few equipment function the exact as they ordinarily do and treat the phony frames like motor-produced types, so whatsoever you’re previously a admirer of will likely be your preferred below, much too.

It’s great that Nvidia isn’t really locking frame technology to DLSS 3 and giving consumers some sort option, even if the aspect is confined to the RTX 4000-series. There are suspicions that FSR 3 will have body generation that functions in a similar way to Nvidia’s implementation and have a lot broader compatibility. It’ll be intriguing to see if that also operates with DLSS and XeSS and which device creates the ideal results when FSR 3 arrives subsequent calendar year.

Luis Robinson

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